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Spell: Harmony
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| Classes: RNG(22) DRU(5) | Spell ID: 250 | |
| Spell Category: Utility Detrimental (Calm) | ||
| Mana cost: 25 | Range: 200 | Spell skill: Abjuration |
| Cast time: 3 seconds | AE radius: 40 | Resist type: Magic |
| Recharge time: 12 seconds | AE duration: 0 | Resist adjust: -150 |
| Duration: 20 ticks (2 minutes) | Target type: Targeted AE | Restrictions: Outdoor Only |
| Reagents: None | Push back: 0 | Auto Cast: None |
| Spell Type: Beneficial, Group Only | ||
| The potency of item effects may differ from that of the player spell shown here. | ||
Effects (from parser):
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| Cast on You: Not specified | ||
Additional notes: Harmony and its derivatives are low resist, agro radius reducing spells. This means that the target of the spell will have its assisting radius reduced, and if you were to pull the enemy, would likely increase the chance of you pulling it by itself. Unlike other servers, the radius this reduces is much smaller. Harmony type spells can be a great tool to aid the pullers in a group or raid, making otherwise impossible encounters doable.
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The following items have this effect:
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| Related spells: | ||
Please note: this information was ported from the prior Shards of Dalaya server and may not be accurate for the current Dalaya server. If a community member validates this page as accurate, they can remove this disclaimer (delete the
{{Ported}} tag at the bottom of the page). Alternatively, if this page describes content that no longer exists on the current server, flag it as outdated with the {{Legacy}} tag instead.