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Wild Magic Rune II
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| Spell ID: 5217 | ||
| Mana cost: 350 | Range: 100 | Spell skill: Abjuration |
| Cast time: Instant | AE radius: 0 | Resist type: Unresistable |
| Recharge time: Instant | AE duration: 0 | Resist adjust: 0 |
| Duration: 700 ticks (1 hour, 10 minutes) | Target type: Self | Restrictions: None |
| Reagents: None | Push back: 0 | Auto Cast: None |
| Spell Type: Beneficial | ||
Effects (from parser):
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| Cast on You: A wild magic rune surrounds you protectively. | ||
Additional notes: Covers you in a shimmer of runes that absorbs damage. As long as the rune is active, you have a chance to proc Wrath in melee, a spell that does 216 magic damage. Lasts for up to 70 minutes.
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The following items have this effect:
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| Related spells: | ||
Please note: this information was ported from the prior Shards of Dalaya server and may not be accurate for the current Dalaya server. If a community member validates this page as accurate, they can remove this disclaimer (delete the
{{Ported}} tag at the bottom of the page). Alternatively, if this page describes content that no longer exists on the current server, flag it as outdated with the {{Legacy}} tag instead.