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Template:Itemstats

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[edit] [purge] Template-info.png Template documentation


Parameters

{{Itemstats
| image  		= 
| source1  		=
| source2 		=
| source30 		=
| type  		=
| respawn  		=
| loc1 			=
| loc1_detail    	=
| merchbuy  		=
| merchsell  		=
| trivial               = 
| tradeskilled          =
| recipe                = 
| summoned              = 
| mob1 			=
| mob2 			=
| mob30 		=
| zone1                 = 
| zone2                 = 
| zone30                = 
| zone 			= 
| mob 			= 
| foodtype  		=
| questreward1 		=
| questreward2 		=
| questreward30 	=
| questitem1  		=
| questitem2 		=
| questitem30 		=
| tradeskillsupply1  	=
| tradeskillsupply2  	=
| tradeskillsupply10  	=
| reagent  		=
| instrument  		=
| rarity  		=
| pristine  		=
| factionbound  	=
| text  		=
| regular  		=
| gateneck 		=
| opens 		=
| chest  		=
| stacks                =
| expable               =
| expgrowthrate         =
| explevels             =
| expperlevel           =
| lore                  =  
| lightsource           = 
<!--End Infobox - Below are stats-->
| container    =
| flagboe      =
| flagfac      =
| flaglore     =
| flagmagic    =
| flagnodrop   =
| flagnorent   =
| flagpristine =
| flagaug      =
| slot1        =
| slot2        =
| slot3        =
| slot4        =
| slot5        =
| slot6        =
| slot7        =
| slot8        =
| slot9        =
| slot10       =
| slot11       =
| slot12       =
| slot13       =
| slot14       =
| slot15       =
| slot16       =
| slot17       =
| slot18       =
| ammonote     =
| book         =
| note         =
| ac           =
| dmg          =
| atkdelay     =
| charges      =
| chargecast   =
| manacost     =
| skill        =
| skillmod     =
| skillmodnum  =
| insttypemod  =
| instmod      =
| banedmgmod   =
| banedmgnum   =
| spdmgtype    =
| spdmgnum     =
| augtype      =
| str          = 
| sta          = 
| agi          =
| dex          = 
| int          =
| wis          =
| cha          =
| health       =
| mana         =
| svfire       =
| svcold       =
| svmagic      =
| svdisease    =
| svpoison     =
| focuseffect  =
| effect       =
| effectflag   =
| haste        =
| effectcast   =
| effect2      =
| effectflag2  =
| effectcast2  =
| flowingthought = 
| aggression   =
| critstrike   =
| dmgreduction =
| mindshield   =
| spellward    =
| stunresist   =
| reclvl       =
| reqlvl       =
| meal         =
| range        =
| wt           =
| size         =
| cap          =
| sizecap      = 
| wtreduc      =
| augslot1     =
| augslot2     =
| lvl1         =
| lvl2         =
| lvl3         =
| lvl4         =
| lvl5         =
| lvl6         =
| lvl7         =
| lvl8         =
| lvl9         =
| lvl10        =
| lvl11        =
| lvl12        =
| lvl13        =
| lvl14        =
| lvl15        =
<!--{{subst:ItemstatsRaceALL}} {{subst:ItemstatsClassALL}} {{subst:ItemstatsALLALL}} -->
| class1       =
| class2       =
| class3       =
| class4       =
| class5       =
| class6       =
| class7       =
| class8       =
| class9       =
| class10      =
| class11      =
| class12      =
| class13      =
| class14      =
| class15      =
| race1        =
| race2        =
| race3        =
| race4        =
| race5        =
| race6        =
| race7        =
| race8        =
| race9        =
| race10       =
| race11       =
| race12       =
| race13       =
| race14       =
| race15       =
| }}

Special Use notes

  • In order to display ALL for Race or Class, all parameters must be properly filled in. This can be done manually or using {{ItemstatsALLALL}}, {{ItemstatsClassALL}} or {{ItemstatsRaceALL}} as subst: templates. {{subst:ItemstatsRaceALL}} for example. It saves the fingers, but they can still be typed in manually.
  • In order to show "Instant" for effectcast, just use 0.
  • Do not use all caps for slots and size.
  • Do use all caps for race and class abbreviations.

How the variables effect layout

Note: This is a visual example only and does not reflect the actual template code. This section is not kept up-to-date with some newer additions to the template, but should cover the basic elements well.

{{{container}}} '''Container:''' CLOSED/OPEN<br />
{{{flagmagic}}} [MAGIC ITEM] {{{flaglore}}} [LORE ITEM] {{{flagfac}}} [FACTION BOUND] {{{flagnodrop}}} [NO DROP] {{{flagnorent}}} [NO RENT] {{{flagboe}}} [BIND ON EQUIP] {{{flagpristine}}} [PRISTINE] {{{flagaug}}} [AUGMENTATION]<br />
'''Slot''': {{{slot1}}} {{{slot2}}} {{{slot3}}} {{{slot4}}} {{{slot5}}} {{{slot6}}} {{{slot7}}} {{{slot8}}} {{{slot9}}} {{{slot10}}} {{{slot11}}} {{{slot12}}} {{{slot13}}} {{{slot14}}} {{{slot15}}} {{{slot16}}}<br />
'''Augmentation Type:''' {{{augtype}}}<br />
{{{ammonote}}} '''Note: Ammo slot stats are not counted ''' <br />
{{{book}}} '''The Book is closed. ''' <br />
{{{note}}} '''The Note is rolled up. '''<br />
{{{charges}}} {{{chargecast}}}<br />
'''Skill:''' {{{skill}}} '''Atk Delay:''' {{{atkdelay}}}<br />
'''DMG:''' {{{dmg}}} '''AC:''' {{{ac}}}<br />
{{{tradeskilled}}}<br />
'''Instrument Modifier:''' {{{insttypemod}}} {{{instmod}}}<br />
'''Focus Effect:''' {{{focuseffect}}}<br />
'''{{{spdmgtype}}} DMG:''' {{{spdmgnum}}}<br />
'''Bane DMG {{{banedmgmod}}}:''' {{{banedmgnum}}}<br />
'''Effect:''' {{{effect}}} ({{{effectflag}}}, {{{effectcast}}})<br />
'''Skill Mod:''' {{{skillmod}}} {{{skillmodnum}}}<br />
'''STR:''' {{{str}}} '''DEX:''' {{{dex}}} '''STA:''' {{{sta}}} '''CHA:''' {{{cha}}} '''WIS:''' {{{wis}}} '''INT:''' {{{int}}} '''AGI:''' {{{agi}}} '''HP:''' {{{health}}} '''MANA:''' {{{mana}}}<br />
'''SV FIRE:''' {{{svfire}}} '''SV DISEASE:''' {{{svdisease}}} '''SVCOLD:'''{{{svcold}}} '''SVMAGIC:''' {{{svmagic}}} '''SVPOISON:''' {{{svpoison}}}<br />
'''Flowing Thought:''' {{{flowingthought}}}<br />
'''Damage Reduction:''' {{{dmgreduction}}}<br />
'''Mind Shield:''' {{{mindshield}}}<br />
'''Spell Ward:''' {{{spellward}}}<br />
'''Aggression:''' {{{aggression}}}<br />
'''Stun Resist:''' {{{stunresist}}}<br />
'''Critical Strike:''' {{{critstrike}}}<br />
This is a {{{meal}}}.<br />
'''Required Level of {{{reqlvl}}}. Recommended level of {{{reclvl}}}.'''<br />
'''WT:''' {{{wt}}} '''Range:''' {{{range}}} '''Size:''' {{{size}}}<br />
'''Capacity:''' {{{cap}}} '''Size Capacity:''' {{{sizecap}}<br />
'''Class:''' {{{class1}}} {{{class2}}} {{{class3}}} {{{class4}}} {{{class5}}} {{{class5}}} {{{class6}}} {{{class7}}} {{{class8}}} {{{class9}}} {{{class10}}} {{{class11}}} {{{class12}}} {{{class13}}} {{{class14}}} {{{class15}}}<br />
'''Race:''' {{{race1}}} {{{race2}}} {{{race3}}} {{{race4}}} {{{race5}}} {{{race6}}} {{{race7}}} {{{race8}}} {{{race9}}} {{{race10}}} {{{race11}}} {{{race12}}} {{{race13}}} {{{race14}}} {{{race15}}}<br />
'''Slot 1''' type {{{augslot1}}}: empty<br />
'''Slot 2''' type {{{augslot2}}}: empty<br />

All parameters = 1

In this example, all 175 parameters shown in the first example =1.


Template:Itemstats
item_1.png
Sources

1, 1

Type 1
Summoned by 1
Quest reward for 1
1
Quest item for 1
1
Key to open 1
Chest key to open 1
Gate neck to 1
Zone(s) 1
1

1
Dropped by 1
Dropped by
1 in Unknown zone 


1 in Unknown zone 
1 in Unknown zone 
Bought by merchants for 1
Sold by merchants for 1
Used in the Tradeskill(s) 1
1
Resists SvC: 1 SvF: 1 SvM: 1 SvD: 1 SvP: 1 
Advanced Item Effects FT:DR:MS:SW:AG:SR:CS:
Ratio 1 - 2 ( 2 - 3 vs 1 )
2 - 3 ( 3 - 4 vs 1 ) Expable ratio
Skill 1
Skill Mod 1 1
Instrument type 1
1 Modifier +0%
Bane Damage Bane DMG 1 +1
Elemental Damage 1 DMG +1
Haste 1
Focus Effect 1
Effects 1
Lore 1
1 Recipe (Trivial at 1)
1
Rarity 1
See also Text
See also [[../]]
Stacks
Expable Item
Growth Rate per Level 1
Total Growth Levels 1
Growth Experience 1 base exp per level
1 exp total
Container: CLOSED/OPEN
[MAGIC] [LORE] [FACTION BOUND] [NO DROP] [NO RENT] [BIND ON EQUIP] AUGMENTATION 
Augmentation Type: 1
Note: Ammo slot stats are not counted.
The Book is closed.
The Note is rolled up.
Charges: 1 (1)
Level Needed: 1(1) 1(1) 1(1) 1(1) 1(1) 1(1) 1(1) 1(1) 1(1) 1(1) 1(1) 1(1) 1(1) 1(1) 1(1)
Skill:Atk Delay:
Mana Cost: 1
DMG:(2) AC:(2) 
This item is made with tradeskills.
Instrument Modifier: 1 (1)  (1.2) 
Focus Effect: 1
1 DMG: 1
Bane DMG 1:(2) 
Effect: 1 1 (1, 1)
Skill Mod: 1 1
STR:(2) STA:(2) AGI:(2) DEX:(2) WIS:(2) INT:(2) CHA:(2) HP:(2) MANA:(2) 
SV MAGIC:(2) SV FIRE:(2) SV COLD:(2) SV POISON:(2) SV DISEASE:(2) 
Flowing Thought: 1
Damage Reduction: 1
Mind Shield: 1
Spell Ward: 1
Aggression: 1
Stun Resist: 1
Critical Strike: 1
This is a 1.
Required Level of 1. Recommended level of 1. 
WT:Weight Reduction:Range:Size: 1 
Capacity:Size Capacity: 1

Restrictions -
Slot: 1 1 1 1 1 1 1 1 1 
1 1 1 1 1 1 1 1 1 
Class:
Race: ALL
Slot 1 type 1: empty
Slot 2 type 1: empty

No text found.      

Actual item example

Infobox information not included


Template:Itemstats
Source
Not specified
Type Equipment
Resists SvM: +15 SvD: +25 
Advanced Item Effects MS: +5% 
Elemental Damage Disease DMG +6
Focus Effect Affliction Enhancement VII
  • 1: Increase Spell Damage from Damage over Time spells by 21%

Effects Item effect may have diminished potency.
Spell: Spear of Plague
Single target, Instant, Detrimental

  • 1: Decrease Hit Points by 400
[MAGIC] [LORE] [NO DROP] 
Slot: Hands 
AC: 20 
Focus Effect: Affliction Enhancement VII
Disease DMG: 6
Effect: Spear of Plague (Combat, 0.3)
STR: +10 STA: +10 AGI: +15 DEX: +15 WIS: +10 HP: +170 MANA: +125 
SV MAGIC: +15 SV DISEASE: +25 
Mind Shield: +5%
WT: 0.8 Size: Small 
Class: MNK BST 
Race: ALL
    

 


Parameter descriptions

Infobox

name

This value defaults to page name when not included. This is normally {{subst:PAGENAME}}, unless dealing with subpages.
This is generally reserved for items on subpages (those that have shared names, faction versions, etc.)

image

Image #. If image is not availble, add {{missing image}} above this template.
Sysops have access to an image-finding utility.

source

source2-30. If Ground Spawn or Foraged are used, they MUST be in either source, source2, or source3!

These are the entries generally used for this parameter:

  • [[:Category:Staff Gifts|Staff Gift]]
  • [[GM-Only Items|GM-Only Item]]
  • Not Defined (be sure to {{stub}} this page)
  • [[Donator Items]]
  • Merchant
  • [[Loot]]
  • Quest
  • Starter
  • Tradeskill - [[Tailoring]] for example
  • [[source|Summoned]]
  • [[Forage]]d
  • Ground Spawn
  • [[Fame Point Rewards|Fame Point Reward]]
  • [[Special events|EVENTNAME]] - Add category Category:Special event items at the bottom of the article

type

This will need to be defined for Fish, Alcohol, Poison, Potion, Clicky Equipment, Clicky.
This variable shouldn't be included if meal, questitem, collector, tradeskillsupply, or slots (unless the item isn't equipment) is defined

cap

Capacity
This parameter only applies when type = Container

sizecap

Size Capacity
This parameter only applies when type = Container

wtreduc

Weight Reduction
This parameter only applies when type = Container

loc

Location
This parameter only applies when source = Ground Spawn
Coordinates in parenthesis are preferred, with a possible short description

respawn

Respawn
This parameter only applies when source = Ground Spawn
The amount of time it takes for a ground spawn item to respawn

merchbuy

Amount merchant pays to buy this item

merchsell

Amount merchant charges to sell this item

trivial

Skill level at which creating this item becomes trivial (tradeskilled must be defined).

recipe

Recipe used to create this item (this is currently not displayed.)

summoned

Effect/Spell which summons this item. (Do not list other items. List the EFFECT)

mob

No autolink
Used for unlinked mobs description (ie, various gnolls). Use this sparingly. It sucks and is not awesome.

mob1-30

THESE PARAMETERS AUTO LINKS
Mob names that drop the item.
Names must match exactly. Mundane names (those starting with a or an must use A or An.
[[Loot]] source only.
Automatically pulls zone info from NPC page, so if the wrong zones are showing up check that NPC's page!

questreward1-30

THIS PARAMETER AUTO LINKS
Name of quest this item comes from

questitem1-30

THIS PARAMETER AUTO LINKS
Name of quest this item comes from

tradeskillsupply1-10

THIS PARAMETER AUTO LINKS
If this item is used in tradeskills as a supply

tradeskillsupply1-10

THIS PARAMETER AUTO LINKS
If this item is used in tradeskills as a supply

instrument

THIS PARAMETER AUTO LINKS
Possible parameters
  • Wind
  • String
  • Percussion
  • Brass

reagent1-30

THIS PARAMETER AUTO LINKS
Spells that use this item as a reagent.
If reagent1 is defined, adds Category:Reagents

haste

  1. % of haste. Just include the #, the % sign is added automatically.

rarity

the rarity of this item being dropped
Always, Common, Uncommon and Rare are the only acceptable inputs for this parameter.
Always - this usually applies to certain quest items. This item is ALWAYS dropped.
Common - often drops (~50-99% of the time)
Uncommon - does not drop often (~15-50%)
Rare - almost never, or has never, dropped. (~15-1%)

pristine

NO LONGER USED
Pristine stats are now automatically generated inline.

factionbound

THIS PARAMETER AUTO LINKS
Yse the name of faction type to include a subpage for factionbound stats. Use this only when factiobound stats are immediately available

text

THIS PARAMETER AUTO LINKS
Simply use 1 to include a subpage for a book's text. Use this only with books and notes, when text available.

regular

THIS PARAMETER AUTO LINKS
Simply use 1 to include a subpage for normal stats. This should be used on items with subpages (Factionbound)

stacks=

Simply use 1 to display that an item stacks.

Infobox for a Dalaya item: stats, equip restrictions, effects, and where it comes from. Class/race/slot are now checkboxes.

Template parameters

This template prefers block formatting of parameters.

ParameterDescriptionTypeStatus
Class: ALL classesAllClasses

no description

Auto value
1
Booleanoptional
Class: Warrior (WAR)WAR

no description

Auto value
1
Booleanoptional
Class: Cleric (CLR)CLR

no description

Auto value
1
Booleanoptional
Class: Paladin (PAL)PAL

no description

Auto value
1
Booleanoptional
Class: Ranger (RNG)RNG

no description

Auto value
1
Booleanoptional
Class: Shadowknight (SHD)SHD

no description

Auto value
1
Booleanoptional
Class: Druid (DRU)DRU

no description

Auto value
1
Booleanoptional
Class: Monk (MNK)MNK

no description

Auto value
1
Booleanoptional
Class: Bard (BRD)BRD

no description

Auto value
1
Booleanoptional
Class: Rogue (ROG)ROG

no description

Auto value
1
Booleanoptional
Class: Shaman (SHM)SHM

no description

Auto value
1
Booleanoptional
Class: Necromancer (NEC)NEC

no description

Auto value
1
Booleanoptional
Class: Wizard (WIZ)WIZ

no description

Auto value
1
Booleanoptional
Class: Magician (MAG)MAG

no description

Auto value
1
Booleanoptional
Class: Enchanter (ENC)ENC

no description

Auto value
1
Booleanoptional
Class: Beastlord (BST)BST

no description

Auto value
1
Booleanoptional
Race: ALL racesAllRaces

no description

Auto value
1
Booleanoptional
Race: Human (HUM)HUM

no description

Auto value
1
Booleanoptional
Race: Barbarian (BAR)BAR

no description

Auto value
1
Booleanoptional
Race: Erudite (ERU)ERU

no description

Auto value
1
Booleanoptional
Race: Wood Elf (ELF)ELF

no description

Auto value
1
Booleanoptional
Race: High Elf (HIE)HIE

no description

Auto value
1
Booleanoptional
Race: Dark Elf (DEF)DEF

no description

Auto value
1
Booleanoptional
Race: Halfling (HFL)HFL

no description

Auto value
1
Booleanoptional
Race: Dwarf (DWF)DWF

no description

Auto value
1
Booleanoptional
Race: Troll (TRL)TRL

no description

Auto value
1
Booleanoptional
Race: Ogre (OGR)OGR

no description

Auto value
1
Booleanoptional
Race: Half Elf (HEF)HEF

no description

Auto value
1
Booleanoptional
Race: Gnome (GNM)GNM

no description

Auto value
1
Booleanoptional
Race: Iksar (IKS)IKS

no description

Auto value
1
Booleanoptional
Race: Vah Shir (VAH)VAH

no description

Auto value
1
Booleanoptional
Race: Froglok (FRG)FRG

no description

Auto value
1
Booleanoptional
Slot: PrimaryPrimary

no description

Auto value
1
Booleanoptional
Slot: SecondarySecondary

no description

Auto value
1
Booleanoptional
Slot: RangeRange

no description

Auto value
1
Booleanoptional
Slot: AmmoAmmo

no description

Auto value
1
Booleanoptional
Slot: HeadHead

no description

Auto value
1
Booleanoptional
Slot: FaceFace

no description

Auto value
1
Booleanoptional
Slot: EarEar

no description

Auto value
1
Booleanoptional
Slot: NeckNeck

no description

Auto value
1
Booleanoptional
Slot: ShouldersShoulders

no description

Auto value
1
Booleanoptional
Slot: BackBack

no description

Auto value
1
Booleanoptional
Slot: ArmsArms

no description

Auto value
1
Booleanoptional
Slot: WristWrist

no description

Auto value
1
Booleanoptional
Slot: HandsHands

no description

Auto value
1
Booleanoptional
Slot: FingersFingers

no description

Auto value
1
Booleanoptional
Slot: ChestChest

no description

Auto value
1
Booleanoptional
Slot: WaistWaist

no description

Auto value
1
Booleanoptional
Slot: LegsLegs

no description

Auto value
1
Booleanoptional
Slot: FeetFeet

no description

Auto value
1
Booleanoptional
Slot: CharmCharm

no description

Auto value
1
Booleanoptional
Item namename

Display name; defaults to the page title.

Lineoptional
Image / iconimage

Item icon number or image filename.

Stringsuggested
Item typetype

e.g. 1H Slashing, Plate, Shield, Food, Bag.

Linesuggested
Lore textlore

Flavor/lore description shown on the item.

Stringoptional
Texttext

Book/scroll text content.

Stringoptional
Notenote

Extra note shown in the infobox.

Stringoptional
Magic flagflagmagic

Set to yes if the item is Magic.

Booleanoptional
No Drop flagflagnodrop

Set to yes if the item is No Drop.

Booleanoptional
Lore flagflaglore

Set to yes if the item is Lore.

Booleanoptional
No Rent flagflagnorent

Set to yes if the item is No Rent.

Booleanoptional
Quest item flagflagquest

Set to yes if the item is Quest item.

Booleanoptional
Pristine flagflagpristine

Set to yes if the item is Pristine.

Booleanoptional
Augment flagflagaug

Set to yes if the item is Augment.

Booleanoptional
Bind on Equip flagflagboe

Set to yes if the item is Bind on Equip.

Booleanoptional
Faction-bound flagflagfaction

Set to yes if the item is Faction-bound.

Booleanoptional
Faction (flag) flagflagfac

Set to yes if the item is Faction (flag).

Booleanoptional
Faction Boundfactionbound

Faction the item is bound to.

Lineoptional
Light Sourcelightsource

Set to yes if it is a light source.

Booleanoptional
Bookbook

Set to yes if the item is a book.

Booleanoptional
Trophy / collectorcollector

Set to yes if the item is a trophy/collectible.

Booleanoptional
Expableexpable

Set to yes if the item gains experience and levels up.

Booleanoptional
Expendable clickyexpendable

Set to yes if it is a consumed-on-use clicky.

Booleanoptional
Exp growth rateexpgrowthrate

XP growth rate for expable items, e.g. 10%.

Lineoptional
Exp levelsexplevels

Number of levels an expable item can gain.

Numberoptional
Exp per levelexpperlevel

Experience required per expable level.

Numberoptional
Faction-bound variant (internal)regular

Internal flag set on the /Faction Bound page to suppress the self-link.

Booleanoptional
Equip slot 1slot1

Body slot the item fits.

Linedeprecated
Equip slot 2slot2

Body slot the item fits.

Linedeprecated
Equip slot 3slot3

Body slot the item fits.

Linedeprecated
Equip slot 4slot4

Body slot the item fits.

Linedeprecated
Equip slot 5slot5

Body slot the item fits.

Linedeprecated
Equip slot 6slot6

Body slot the item fits.

Linedeprecated
Equip slot 7slot7

Body slot the item fits.

Linedeprecated
Equip slot 8slot8

Body slot the item fits.

Linedeprecated
Equip slot 9slot9

Body slot the item fits.

Linedeprecated
Equip slot 10slot10

Body slot the item fits.

Linedeprecated
Equip slot 11slot11

Body slot the item fits.

Linedeprecated
Equip slot 12slot12

Body slot the item fits.

Linedeprecated
Equip slot 13slot13

Body slot the item fits.

Linedeprecated
Equip slot 14slot14

Body slot the item fits.

Linedeprecated
Equip slot 15slot15

Body slot the item fits.

Linedeprecated
Equip slot 16slot16

Body slot the item fits.

Linedeprecated
Equip slot 17slot17

Body slot the item fits.

Linedeprecated
Equip slot 18slot18

Body slot the item fits.

Linedeprecated
Required levelreqlvl

Minimum level to use.

Numbersuggested
Recommended levelreclvl

Recommended level.

Numberoptional
Sizesize

Item size (Tiny..Giant).

Lineoptional
Size capsizecap

Size cap.

Lineoptional
Weightwt

Item weight.

Numberoptional
Weight reductionwtreduc

Weight reduction % (containers).

Numberoptional
Containercontainer

Set to yes if the item is a container/bag.

Booleanoptional
Container capacitycap

Number of slots in the container/bag.

Numberoptional
Stack sizestacks

Maximum stack size.

Numberoptional
Class 1class1

Usable class.

Linedeprecated
Class 2class2

Usable class.

Linedeprecated
Class 3class3

Usable class.

Linedeprecated
Class 4class4

Usable class.

Linedeprecated
Class 5class5

Usable class.

Linedeprecated
Class 6class6

Usable class.

Linedeprecated
Class 7class7

Usable class.

Linedeprecated
Class 8class8

Usable class.

Linedeprecated
Class 9class9

Usable class.

Linedeprecated
Class 10class10

Usable class.

Linedeprecated
Class 11class11

Usable class.

Linedeprecated
Class 12class12

Usable class.

Linedeprecated
Class 13class13

Usable class.

Linedeprecated
Class 14class14

Usable class.

Linedeprecated
Class 15class15

Usable class.

Linedeprecated
Class 16class16

Usable class.

Lineoptional
Class 17class17

Usable class.

Lineoptional
Class 18class18

Usable class.

Lineoptional
Level needed (class) 1lvl1

Level the matching class can use it (pairs with Class N).

Numberoptional
Level needed (class) 2lvl2

Level the matching class can use it (pairs with Class N).

Numberoptional
Level needed (class) 3lvl3

Level the matching class can use it (pairs with Class N).

Numberoptional
Level needed (class) 4lvl4

Level the matching class can use it (pairs with Class N).

Numberoptional
Level needed (class) 5lvl5

Level the matching class can use it (pairs with Class N).

Numberoptional
Level needed (class) 6lvl6

Level the matching class can use it (pairs with Class N).

Numberoptional
Level needed (class) 7lvl7

Level the matching class can use it (pairs with Class N).

Numberoptional
Level needed (class) 8lvl8

Level the matching class can use it (pairs with Class N).

Numberoptional
Level needed (class) 9lvl9

Level the matching class can use it (pairs with Class N).

Numberoptional
Level needed (class) 10lvl10

Level the matching class can use it (pairs with Class N).

Numberoptional
Level needed (class) 11lvl11

Level the matching class can use it (pairs with Class N).

Numberoptional
Level needed (class) 12lvl12

Level the matching class can use it (pairs with Class N).

Numberoptional
Level needed (class) 13lvl13

Level the matching class can use it (pairs with Class N).

Numberoptional
Level needed (class) 14lvl14

Level the matching class can use it (pairs with Class N).

Numberoptional
Level needed (class) 15lvl15

Level the matching class can use it (pairs with Class N).

Numberoptional
Race 1race1

Usable race.

Linedeprecated
Race 2race2

Usable race.

Linedeprecated
Race 3race3

Usable race.

Linedeprecated
Race 4race4

Usable race.

Linedeprecated
Race 5race5

Usable race.

Linedeprecated
Race 6race6

Usable race.

Linedeprecated
Race 7race7

Usable race.

Linedeprecated
Race 8race8

Usable race.

Linedeprecated
Race 9race9

Usable race.

Linedeprecated
Race 10race10

Usable race.

Linedeprecated
Race 11race11

Usable race.

Linedeprecated
Race 12race12

Usable race.

Linedeprecated
Race 13race13

Usable race.

Linedeprecated
Race 14race14

Usable race.

Linedeprecated
Race 15race15

Usable race.

Linedeprecated
AC (armor class)ac

AC (armor class) bonus.

Numbersuggested
HPhp

HP bonus.

Numbersuggested
Healthhealth

Health bonus.

Numberoptional
Manamana

Mana bonus.

Numbersuggested
Mana costmanacost

Mana cost bonus.

Numberoptional
Flowing Thoughtflowingthought

Flowing Thought bonus.

Numberoptional
STRstr

STR bonus.

Numbersuggested
STAsta

STA bonus.

Numbersuggested
AGIagi

AGI bonus.

Numbersuggested
DEXdex

DEX bonus.

Numbersuggested
WISwis

WIS bonus.

Numbersuggested
INTint

INT bonus.

Numbersuggested
CHAcha

CHA bonus.

Numbersuggested
Haste %haste

Haste % bonus.

Numberoptional
Aggressionaggression

Aggression bonus.

Numberoptional
Save vs Coldsvcold

Cold resist.

Numberoptional
Save vs Firesvfire

Fire resist.

Numberoptional
Save vs Magicsvmagic

Magic resist.

Numberoptional
Save vs Poisonsvpoison

Poison resist.

Numberoptional
Save vs Diseasesvdisease

Disease resist.

Numberoptional
Mind Shieldmindshield

Mind Shield amount.

Numberoptional
Spell Wardspellward

Spell Ward, e.g. +5%.

Lineoptional
Stun Resiststunresist

Stun resist amount.

Numberoptional
Damage Reductiondmgreduction

Damage reduction.

Numberoptional
Weapon damagedmg

Base damage (weapons).

Numberoptional
Min delaymindelay

Minimum weapon delay (lower = faster).

Numberoptional
Attack Delayatkdelay

Weapon attack delay.

Numberoptional
Weapon skillskill

e.g. 1H Slashing, Piercing, Bows.

Lineoptional
Rangerange

Weapon range.

Numberoptional
Critical Strikecritstrike

Critical strike modifier.

Numberoptional
Bane Damage vsbanedmgmod

Target type the bane damage applies to.

Lineoptional
Bane Damage Amountbanedmgnum

Bane damage amount.

Numberoptional
Special Damage Typespdmgtype

Special damage type, e.g. Magic.

Lineoptional
Special Damage Amountspdmgnum

Special damage amount, e.g. +15.

Numberoptional
Special Damage Amount (alt)spddmgnum

Special damage amount (alt spelling).

Numberoptional
Skill Mod Typeskillmod

Skill the modifier applies to, e.g. 1H Blunt.

Lineoptional
Skill Mod Amountskillmodnum

Skill modifier amount, e.g. +15.

Numberoptional
Instrument Typeinstrument

Bard instrument type.

Lineoptional
Instrument Modifierinstmod

Instrument modifier amount.

Numberoptional
Instrument Type Modifierinsttypemod

Instrument type modifier.

Lineoptional
Effect / proceffect

Clicky or proc effect (spell).

Lineoptional
Effect typeeffectcast

How the effect triggers (Click, Proc, Worn, …).

Lineoptional
Effect triggereffectflag

How the effect fires (Worn, Melee Proc, Must Wear Clicky, …).

Lineoptional
Effect / proc 2effect2

Second effect.

Lineoptional
Effect 2 typeeffectcast2

How the second effect triggers.

Lineoptional
Effect 2 triggereffectflag2

How the second effect fires.

Lineoptional
Chargescharges

Number of charges.

Stringoptional
Charge cast typechargecast

How charges are cast.

Lineoptional
Focus effectfocuseffect

Worn focus effect.

Lineoptional
Augment Typeaugtype

Augment type.

Lineoptional
Augment slot 1augslot1

What fits in this augment slot.

Lineoptional
Augment slot 2augslot2

What fits in this augment slot.

Lineoptional
Augment slot 3augslot3

What fits in this augment slot.

Lineoptional
Augment slot 4augslot4

What fits in this augment slot.

Lineoptional
Augment Slot Noteaugslotnote

Note about augment slots.

Lineoptional
Gate Neckgateneck

Gate neck destination.

Lineoptional
Gate Neck Typegatenecktype

Gate neck type.

Lineoptional
Source 1source1

How the item is obtained (Loot, Quest, Merchant, …).

Linesuggested
Source 2source2

How the item is obtained (Loot, Quest, Merchant, …).

Lineoptional
Source 3source3

How the item is obtained (Loot, Quest, Merchant, …).

Lineoptional
Source 4source4

How the item is obtained (Loot, Quest, Merchant, …).

Lineoptional
Source 5source5

How the item is obtained (Loot, Quest, Merchant, …).

Lineoptional
Source 6source6

How the item is obtained (Loot, Quest, Merchant, …).

Lineoptional
Source 7source7

How the item is obtained (Loot, Quest, Merchant, …).

Lineoptional
Source 8source8

How the item is obtained (Loot, Quest, Merchant, …).

Lineoptional
Source 9source9

How the item is obtained (Loot, Quest, Merchant, …).

Lineoptional
Source 10source10

How the item is obtained (Loot, Quest, Merchant, …).

Lineoptional
Dropped by (mob)mob

Mob that drops the item.

Page nameoptional
Dropped by (mob) 1mob1

Mob that drops the item.

Page namesuggested
Dropped by (mob) 2mob2

Mob that drops the item.

Page nameoptional
Dropped by (mob) 3mob3

Mob that drops the item.

Page nameoptional
Dropped by (mob) 4mob4

Mob that drops the item.

Page nameoptional
Dropped by (mob) 5mob5

Mob that drops the item.

Page nameoptional
Dropped by (mob) 6mob6

Mob that drops the item.

Page nameoptional
Dropped by (mob) 7mob7

Mob that drops the item.

Page nameoptional
Dropped by (mob) 8mob8

Mob that drops the item.

Page nameoptional
Dropped by (mob) 9mob9

Mob that drops the item.

Page nameoptional
Dropped by (mob) 10mob10

Mob that drops the item.

Page nameoptional
Dropped by (mob) 11mob11

Mob that drops the item.

Page nameoptional
Dropped by (mob) 12mob12

Mob that drops the item.

Page nameoptional
Dropped by (mob) 13mob13

Mob that drops the item.

Page nameoptional
Dropped by (mob) 14mob14

Mob that drops the item.

Page nameoptional
Dropped by (mob) 15mob15

Mob that drops the item.

Page nameoptional
Dropped by (mob) 16mob16

Mob that drops the item.

Page nameoptional
Dropped by (mob) 17mob17

Mob that drops the item.

Page nameoptional
Dropped by (mob) 18mob18

Mob that drops the item.

Page nameoptional
Dropped by (mob) 19mob19

Mob that drops the item.

Page nameoptional
Dropped by (mob) 20mob20

Mob that drops the item.

Page nameoptional
Dropped by (mob) 21mob21

Mob that drops the item.

Page nameoptional
Dropped by (mob) 22mob22

Mob that drops the item.

Page nameoptional
Dropped by (mob) 23mob23

Mob that drops the item.

Page nameoptional
Dropped by (mob) 24mob24

Mob that drops the item.

Page nameoptional
Dropped by (mob) 25mob25

Mob that drops the item.

Page nameoptional
Dropped by (mob) 26mob26

Mob that drops the item.

Page nameoptional
Dropped by (mob) 27mob27

Mob that drops the item.

Page nameoptional
Dropped by (mob) 28mob28

Mob that drops the item.

Page nameoptional
Dropped by (mob) 29mob29

Mob that drops the item.

Page nameoptional
Dropped by (mob) 30mob30

Mob that drops the item.

Page nameoptional
Dropped by (mob) 31mob31

Mob that drops the item.

Page nameoptional
Dropped by (mob) 32mob32

Mob that drops the item.

Page nameoptional
Dropped by (mob) 33mob33

Mob that drops the item.

Page nameoptional
Dropped by (mob) 34mob34

Mob that drops the item.

Page nameoptional
Dropped by (mob) 35mob35

Mob that drops the item.

Page nameoptional
Dropped by (mob) 36mob36

Mob that drops the item.

Page nameoptional
Dropped by (mob) 37mob37

Mob that drops the item.

Page nameoptional
Dropped by (mob) 38mob38

Mob that drops the item.

Page nameoptional
Dropped by (mob) 39mob39

Mob that drops the item.

Page nameoptional
Dropped by (mob) 40mob40

Mob that drops the item.

Page nameoptional
Dropped by (mob) 41mob41

Mob that drops the item.

Page nameoptional
Dropped by (mob) 42mob42

Mob that drops the item.

Page nameoptional
Dropped by (mob) 43mob43

Mob that drops the item.

Page nameoptional
Dropped by (mob) 44mob44

Mob that drops the item.

Page nameoptional
Dropped by (mob) 45mob45

Mob that drops the item.

Page nameoptional
Dropped by (mob) 46mob46

Mob that drops the item.

Page nameoptional
Dropped by (mob) 47mob47

Mob that drops the item.

Page nameoptional
Dropped by (mob) 48mob48

Mob that drops the item.

Page nameoptional
Dropped by (mob) 49mob49

Mob that drops the item.

Page nameoptional
Dropped by (mob) 50mob50

Mob that drops the item.

Page nameoptional
Summoned bysummoned

Mob that summons the item.

Page nameoptional
Summoned by 2summoned2

Second summoning mob.

Page nameoptional
Zonezone

Zone where it's found.

Page nameoptional
Zone 1zone1

Zone where it's found/dropped.

Page nameoptional
Quest itemquestitem

Quest the item is used in.

Page nameoptional
Quest item 1questitem1

Quest the item is used in.

Page nameoptional
Quest item 2questitem2

Quest the item is used in.

Page nameoptional
Quest item 3questitem3

Quest the item is used in.

Page nameoptional
Quest item 4questitem4

Quest the item is used in.

Page nameoptional
Quest item 5questitem5

Quest the item is used in.

Page nameoptional
Quest item 6questitem6

Quest the item is used in.

Page nameoptional
Quest item 7questitem7

Quest the item is used in.

Page nameoptional
Quest item 8questitem8

Quest the item is used in.

Page nameoptional
Quest item 9questitem9

Quest the item is used in.

Page nameoptional
Quest item 10questitem10

Quest the item is used in.

Page nameoptional
Quest item 11questitem11

Quest the item is used in.

Page nameoptional
Quest item 12questitem12

Quest the item is used in.

Page nameoptional
Quest item 13questitem13

Quest the item is used in.

Page nameoptional
Quest item 14questitem14

Quest the item is used in.

Page nameoptional
Quest item 15questitem15

Quest the item is used in.

Page nameoptional
Quest item 16questitem16

Quest the item is used in.

Page nameoptional
Quest item 17questitem17

Quest the item is used in.

Page nameoptional
Quest item 18questitem18

Quest the item is used in.

Page nameoptional
Quest item 19questitem19

Quest the item is used in.

Page nameoptional
Quest item 20questitem20

Quest the item is used in.

Page nameoptional
Quest rewardquestreward

Quest that rewards the item.

Page nameoptional
Quest reward 1questreward1

Quest that rewards the item.

Page nameoptional
Bounty Rewardbountyreward

Bounty that rewards the item.

Lineoptional
Opens (gate/door)opens

What gate or door a key opens.

Contentoptional
Opens chestchest

The chest a key opens.

Lineoptional
Tradeskilledtradeskilled

Made via tradeskill (recipe/skill).

Lineoptional
Tradeskilled 2tradeskilled2

Second tradeskill source.

Lineoptional
Tradeskill supplytradeskillsupply1

Tradeskill that uses this as a supply.

Page nameoptional
Trivial (tradeskill)trivial

Tradeskill trivial level.

Numberoptional
Reciperecipe

Tradeskill recipe that makes it.

Lineoptional
Merchant buy pricemerchbuy

Buy price from merchants.

Stringoptional
Merchant sell pricemerchsell

Sell price to merchants.

Stringoptional
Rarityrarity

Item rarity.

Lineoptional
Respawn timerespawn

Respawn time of the source mob.

Lineoptional
Mealmeal

Food/meal info.

Lineoptional
Ammo Noteammonote

Note about ammunition.

Lineoptional
Equipment setequipset

Armor/equipment set the item belongs to.

Lineoptional